src_c/event.c¶
The extsion module pygame.event
pygame module for interacting with events and queues.
Header file: src_c/include/pygame.h
-
type
pgEventObject
¶ The
pygame.event.EventType
object C struct.-
int
type
¶ The event type code.
-
int
-
type
pgEvent_Type
¶ The pygame event object type
pygame.event.EventType
.
-
int
pgEvent_Check
(PyObject *x)¶ Return true if x is a pygame event instance
Will return false if x is a subclass of event. This is a macro. No check is made that x is not
NULL
.
-
PyObject *
pgEvent_New
(SDL_Event *event)¶ Return a new pygame event instance for the SDL event. If event is
NULL
then create an empty event object. On failure raise a Python exception and returnNULL
.
-
PyObject *
pgEvent_New2
(int type, PyObject *dict)¶ Return a new pygame event instance of SDL type and with attribute dictionary dict. If dict is
NULL
an empty attribute dictionary is created. On failure raise a Python exception and returnNULL
.
-
int
pgEvent_FillUserEvent
(pgEventObject *e, SDL_Event *event)¶ Fill SDL event event with information from pygame user event instance e. Return
0
on success,-1
otherwise.
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