src_c/base.c¶
This extension module defines general purpose routines for starting and stopping SDL as well as various conversion routines uses elsewhere in pygame.
C header: src_c/include/pygame.h
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PyObject *
pgExc_SDLError¶ This is
pygame.error, the exception type used to raise SDL errors.
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int
pg_mod_autoinit(const char *modname)¶ Inits a pygame module, which has the name
modnameReturn1on success,0on error, with python error set.
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void
pg_mod_autoquit(const char *modname)¶ Quits a pygame module, which has the name
modname
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void
pg_RegisterQuit(void (*f)(void))¶ Register function f as a callback on Pygame termination. Multiple functions can be registered. Functions are called in the reverse order they were registered.
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int
pg_IntFromObj(PyObject *obj, int *val)¶ Convert number like object obj to C int and place in argument val. Return
1on success, else0. No Python exceptions are raised.
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int
pg_IntFromObjIndex(PyObject *obj, int index, int *val)¶ Convert number like object at position i in sequence obj to C int and place in argument val. Return
1on success, else raise a Python exception and return0.
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int
pg_TwoIntsFromObj(PyObject *obj, int *val1, int *v2)¶ Convert the two number like objects in length 2 sequence obj to C int and place in arguments val1 and val2 respectively. Return
1on success, else raise a Python exception and return0.
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int
pg_FloatFromObj(PyObject *obj, float *val)¶ Convert number like object obj to C float and place in argument val. Returns
1on success,0on failure. No Python exceptions are raised.
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int
pg_FloatFromObjIndex(PyObject *obj, int index, float *val)¶ Convert number like object at position i in sequence obj to C float and place in argument val. Return
1on success, else raise a Python exception and return0.
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int
pg_TwoFloatsFromObj(PyObject *obj, float *val1, float *val2)¶ Convert the two number like objects in length 2 sequence obj to C float and place in arguments val1 and val2 respectively. Return
1on success, else raise a Python exception and return0.
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int
pg_UintFromObj(PyObject *obj, Uint32 *val)¶ Convert number like object obj to unsigned 32 bit integer and place in argument val. Return
1on success, else0. No Python exceptions are raised.
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int
pg_UintFromObjIndex(PyObject *obj, int _index, Uint32 *val)¶ Convert number like object at position i in sequence obj to unsigned 32 bit integer and place in argument val. Return
1on success, else raise a Python exception and return0.
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int
pg_RGBAFromObj(PyObject *obj, Uint8 *RGBA)¶ Convert the color represented by object obj into a red, green, blue, alpha length 4 C array RGBA. The object must be a length 3 or 4 sequence of numbers having values between 0 and 255 inclusive. For a length 3 sequence an alpha value of 255 is assumed. Return
1on success,0otherwise. No Python exceptions are raised.
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type
pg_buffer¶ -
Py_buffer
view¶ A standard buffer description
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PyObject *
consumer¶ The object holding the buffer
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pybuffer_releaseproc
release_buffer¶ A buffer release callback.
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Py_buffer
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PyObject *
pgExc_BufferError¶ Python exception type raised for any pg_buffer related errors.
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PyObject *
pgBuffer_AsArrayInterface(Py_buffer *view_p)¶ Return a Python array interface object representation of buffer view_p. On failure raise a Python exception and return NULL.
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PyObject *
pgBuffer_AsArrayStruct(Py_buffer *view_p)¶ Return a Python array struct object representation of buffer view_p. On failure raise a Python exception and return NULL.
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int
pgObject_GetBuffer(PyObject *obj, pg_buffer *pg_view_p, int flags)¶ Request a buffer for object obj. Argument flags are PyBUF options. Return the buffer description in pg_view_p. An object may support the Python buffer interface, the NumPy array interface, or the NumPy array struct interface. Return
0on success, raise a Python exception and return-1on failure.
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void
pgBuffer_Release(Pg_buffer *pg_view_p)¶ Release the Pygame pg_view_p buffer.
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int
pgDict_AsBuffer(Pg_buffer *pg_view_p, PyObject *dict, int flags)¶ Write the array interface dictionary buffer description dict into a Pygame buffer description struct pg_view_p. The flags PyBUF options describe the view type requested. Return
0on success, or raise a Python exception and return-1on failure.
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void
import_pygame_base()¶ Import the pygame.base module C API into an extension module. On failure raise a Python exception.
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SDL_Window *
pg_GetDefaultWindow(void)¶ Return the Pygame default SDL window created by a pygame.display.set_mode() call, or NULL.
Availability: SDL 2.
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void
pg_SetDefaultWindow(SDL_Window *win)¶ Replace the Pygame default window with win. The previous window, if any, is destroyed. Argument win may be NULL. This function is called by pygame.display.set_mode().
Availability: SDL 2.
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pgSurfaceObject *
pg_GetDefaultWindowSurface(void)¶ Return a borrowed reference to the Pygame default window display surface, or NULL if no default window is open.
Availability: SDL 2.
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void
pg_SetDefaultWindowSurface(pgSurfaceObject *screen)¶ Replace the Pygame default display surface with object screen. The previous surface object, if any, is invalidated. Argument screen may be NULL. This functions is called by pygame.display.set_mode().
Availability: SDL 2.
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