src_c/rect.c¶
This extension module defines Python type pygame.Rect
pygame object for storing rectangular coordinates.
Header file: src_c/include/pygame.h
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type
GAME_Rect
¶ -
int
x
¶ Horizontal position of the top-left corner.
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int
y
¶ Vertical position of the top-left corner.
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int
w
¶ Width.
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int
h
¶ Height.
A rectangle at (x, y) and of size (w, h).
SDL 2: equivalent to SDL_Rect.
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int
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PyTypeObject *
pgRect_Type
¶ The Pygame rectangle object type pygame.Rect.
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GAME_Rect
pgRect_AsRect
(PyObject *obj)¶ A macro to access the GAME_Rect field of a
pygame.Rect
instance.
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PyObject *
pgRect_New
(SDL_Rect *r)¶ Return a new
pygame.Rect
instance from the SDL_Rect r. On failure, raise a Python exception and return NULL.
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PyObject *
pgRect_New4
(int x, int y, int w, int h)¶ Return a new pygame.Rect instance with position (x, y) and size (w, h). On failure raise a Python exception and return NULL.
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GAME_Rect *
pgRect_FromObject
(PyObject *obj, GAME_Rect *temp)¶ Translate a Python rectangle representation as a Pygame
GAME_Rect
. A rectangle can be a length 4 sequence integers (x, y, w, h), or a length 2 sequence of position (x, y) and size (w, h), or a length 1 tuple containing a rectangle representation, or have a method rect that returns a rectangle. Pass a pointer to a locally declared c:type:GAME_Rect as temp. Do not rely on this being filled in; use the function's return value instead. On success return a pointer to aGAME_Rect
representation of the rectangle. One failure may raise a Python exception before returning NULL.
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